Nixxes company logo
  • Full Time
  • Utrecht

Website Nixxes

Job description:

We’re looking for a highly collaborative, passionate, and skilled Technical Artist to support our artists and engineers in creating AAA experiences for our upcoming projects.


  • Work with modelers and programmers to create 3D art and bring it into the engine
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Solve challenging technical issues in the 3D asset pipeline
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Inspire and empower the art team to optimize their processes
  • Collaborate with partner studios to share technology and best practices
  • Work with the Art Director to identify project-specific rendering needs and to develop an implementation plan
  • Additional responsibilities may be assigned as needed

Relevant Experience:

  • Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry
  • 3−4 years of experience as a Modeler, FX Artist in game industry
  • Professional experience as a technical artist/tools programmer.
  • The number and variety of tech-art areas of interest in your past activity is also important

Skills and Knowledge:

  • Strong understanding of modelling and art tools (Maya, Houdini, Photoshop, etc.)
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art);
  • Excellent verbal and written communication skills
  • Good artistic skills (proportion, color, composition);
  • Ability to work with technical documentation;


  • Experience with game editors and engines is considered a plus;
  • Knowledge of high level coding language. (Python, Mel, C#, etc.)
  • Experience with shader development in a 3D modeling package (e.g. Maya/Substance) and/or game engine (e.g. Unreal Engine).
  • Strong experience with HLSL or GLSL shading languages.

The successful candidate must also meet the following requirements

  • Passion for videogames and extensive knowledge of different game genres across all platforms
  • Self-motivated and proactive
  • Positive attitude and a genuine team player
  • A great ability to think creatively to overcome technical challenges.


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