• Full Time
  • Utrecht


Job description

We’re looking for a highly collaborative, passionate and skilled all-round 3D Animator that can support us with both AAA-Quality Character Animation and Environment Animations. The successful 3D Animator candidate will be able to concept, animate and dive into the engine’s tools and pipelines in collaboration with the Game Director and Game Designers.

Essential Duties:

  • Create in-game animations that seamlessly blend with the animations of other team members
  • Create 3D character animations based off motion capture and reference to create highly believable animations
  • Partner with various disciplines to create a cohesive experience in our games
  • Work in a collaborative environment where feedback and direction are welcomed
  • Produce quality animations on time while respecting and supporting the game vision and animation goals

Competencies, Skills & Knowledge:

  • Communicates with directness/candor and is adept at conflict resolution
  • High standards of respect and values strong teamwork
  • Adapts swimmingly to changing circumstances
  • Positive thinker with an ambitious drive towards quality and success
  • Proficiency animating 3D characters in Maya
  • Must be skilled in both cinematic and in-game animation
  • Comfortable in both key frame and motion-capture animation
  • Able to maintain consistent style throughout project and maintain the target aesthetic
  • Excellent attention to detail, with awareness of areas to compromise for best overall results

Essential Requirements:

  • 1(+) years experience in the game development industry
  • Bachelor degree or higher in Game Art or Game Development

Portfolio submission is required for this position.Please focus this portfolio on personal contributions to your projects. Please include a breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following:

1-2 best example of a 3D Character Animation
1-2 best examples of your work in video format


  • Experience with the creation of animation trees and real-time animation blending (AnimGraphs)
  • Basic understanding of all areas of character creation (mesh, texturing, skinning, rigging)
  • Interest in the technical aspects of AAA game development
  • (Native) Dutch speaker

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