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Projects / Soul reaver
for Sega Dreamcast We aimed at making the
game run at a continuous 60 frames a second, while also working with the team
at Crystal Dynamics to improve the detail on a large amount of characters. Even
with the fairly short development time allowed we managed to get all this in,
and ship in time for an early 2000 release. As the below reviews show, the game
was very well received by both press and public:
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