Environment Artist

Job description

We're looking for a highly collaborative, passionate and skilled environment artist who is up for the challenge of creating content for an AAA title.

Essential Duties:

  • Responsible for creation of 3D models and materials based on the quality bar set by the Art Director and Lead Artist
  • Collaborate with design for creation and completion of the levels

Competencies, Skills & Knowledge: 

  • Communicates with directness/candour and is adept at conflict resolution
  • High standards of respect and values strong teamwork 
  • Adapts swimmingly to changing circumstances 
  • Positive thinker with an ambitious drive towards quality and success

Essential Requirements:

  • Strong spatial sense and a strong eye for level composition
  • Autodesk Maya, ZBrush (preferred) and Photoshop experience

Portfolio submissionis required for this position. Please focus this portfolio on personal contributions to your projects. Please include a breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following:

  • 1 best example of a level composition where you were the primary contributing artist
  • 1-2 best examples of your work (offline renders in addition to in-game screen shots or video)
  • 1-2 Mesh shots (that show efficiency & good work process)
  • 1-2 Materials or Texture Sheets including albedo, reflectance, roughness and normal maps (that shows correct use of maps, efficient use of UV space and artistic skill)



  • Bachelor degree or higher in Game Art or Game Development 
  • Experience in the game industry or a related industry
  • Experience working with AAA engines
  • Interest in the technical aspects of AAA game development
  • (Native) Dutch speaker



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